S A T E M :: T H E  N E W  C H E S S

Rules - Satem the new chess game

We have taken upon ourselves the task to reform the classical chess game, to enlarge its basic ideas and to keep its dignity. Thus the extensions, the naming and the new movement possibilities have been chosen subtly. Satem Chess, which encloses the rules of the old chess, should lead back to a renaissance of the beauty, fascination and logic of this great board game.

We have added a figure: the Cardinal, who can move long and short ways and can make a sidestep. Due to this extension the board has been enlarged to 10 x 10 squares. The strategic game will be optimized by this extension and the classic game rules will be kept. This piece we consider as “medium heavy”.


1. Board

The coordinate 1-10 and a-j start with the white field on the left side. This means the old rule – black queen black square / white queen white square is kept. Due to the larger game dimension the following figures resp.sequences alter their main moves: Pawn, Knight, Castling, En Passant. All other rules and movements remain unaltered.


2. Pieces/starting point

Satem Chess will be played with 20 pieces: 1 King, 1 Queen, 2 Cardinals, 2 Rooks 2 Knights, 2 Bishops 10 Pawns.

The rule of the old game applies, that the figures are opposite each other in the starting position. We will explain the movement possibilities of all figures, of the new figure as well as the altered movement rules of the Pawns, Knights, Castling, En Passant.


3. The King

The King may move horizontally, vertically or diagonally on to the next square. Both Kings can never be direct next to each other, as they would menace each other and a King may not move on to a menaced square.


4. The Queen

The Queen may move unlimited horizontally, vertically or diagonally , however without jumping over other pieces. She unites thus the movement rules of the Bishop and the Rook. As in the old game she is the most powerful piece in Satem Chess.


5. The Cardinal

The cardinal unites the elementary movement characteristics of all figures. The Cardinal movement starts always diagonally. He may move unlimited squares without jumping over other pieces. Finally he has to move one square vertically or horizontally. At the end of each movement the Cardinal changes the color of the square.


Possible check of white during the second move


6. The Rook

The Rook may on lines and rows, i.e. horizontally and vertical move as far as wished without jumping over other figures. The only exception is the Rochade during which Rook and King are both moved. A Rook is only limited by the end of the board, just as Queen, Cardinal and Bishop.


7. The Knight

During the “long Knight move” the Knight may move 2 squares diagonally and then one square horizontally or vertically. The Knight thus alters also with the “new” movement” the square colour. The black Knight shows the known classical move, the white the new long Knight move.


A 4-Knightgame in Satem Chess


8. The Bishop

The Bishop moves diagonally across the board as far as wished. He may not jump over other figures. He can never change the field colour. Thus a Bishop can only reach half of the field.


9. The Pawn

The Pawn can execute his first move as 3-square, two square or one square move. Later he is restricted to one square, on condition that the aimed at square is free. The Pawn strikes diagonally one square. Should the square diagonally before him is not free, then he cannot move there.


The white Pawn may hit the black Rook, go forward one square or hit the black Cardinal.


10. En-passant

A En Passant capture is only possible if the Pawn moves out of the starting position 3 squares forward and stops parallel to a competitive Pawn at the same level. A En Passant capture is only possible as a direct counter move.

White can now – as a direct counter move go to square c7 and hit the black Pawn.

If the white Pawn on g2 moves to g5, then the black Pawn f5 or h5 canbeat the white Pawn.


11. The Castling

Castling consists of moving the king three squares along the first rank toward a rook and then placing the rook on the last square that the king has just crossed.

Neither the king nor the rook have previously moved during the game.
Left: long castling / Right: short castling